Those things

It’s your world.
You’ve built the team and the process, you shaped the product, the positioning and the perspective, you’re behind the values and the ethos, the work ethic and the culture.
All set.
Except, those things about the place you don’t like.
Those thing.
The details that bug you, the graffiti in the car park, the player that doesn’t fit their role, the pace of change, the lights shining into the void, the direction of travel and the leaps in development.
Those things.
You know you don’t like them. You know, and everyone else knows, that they’re not up to the job.
What about those things?
Like ‘em or change ‘em.
If it isn’t good enough, if it sucks energy, if it’s not fit for purpose, if they’ve stopped playing its part?
Stop staring at it (and moaning about it) and change it.
Skippy strategy: Like it or change it.