It’s easy for the designer.
She knows to start with a sketchbook, that her ideas develop with paper and thought and collaboration, that she needs an organising thought, that she needs to understand her references and intention, that there’s an evolution, that the job is to improve and improve and solidify and improve as she nudges things towards the deadline. With no conception that the original idea, her idea, is the first, last and best idea, or that the only thoughts that matter are the most immediate one’s that spring from the trap.
She knows that the yards are hard, that the true path only appears towards the very end, that the sketch will develop and harden and polish, but that it will only shine if it meets the world with an understanding and acceptance of reality.
Skippy strategy: It’s easier if you think and act like the designer.
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